1 year & 1 Year / Level 9 / Full-time & Part-time
There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from AR/VR content. This certificate however reconciles these forms of content creation and teaches the similarities and differences in creating for each.
The pathway through the course will allow the student to decide to focus on pipelines and technologies related to industries such as games animation, special effects or the emerging AR/VR market. The semester 1 modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development for specific industry pipeline right through to integration into various real-time and pre-rendered platforms used by sector leaders. New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation.
The programme aims to provide participants with the ability to:
Certain semesters of this course are taken in common with other courses.
Follow up programmes elsewhere include:
Minimum Entry Requirements
Level 8 degree in a discipline cognate to the design area or equivalent Industrial practice (RPL by Portfolio)
Information for:
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Applicants with other qualifications and with relevant work experience may also be considered through ATU’s Recognition of Prior Learning (RPL) process
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Department Administration: +353 (0)74 918 6207 / +353 (0)74 918 6209
Head of Department Nollaig Crombie Email: nollaig.crombie@atu.ie Telephone: +353 (0)74 918 6203
School and Department Faculty of Business Department of Design & Creative Media
Master of Arts
Postgraduate Diploma