Is this course for me?
There are many production pipelines in industry that require content developed for specific purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from architectural visualisation. This course however reconciles these forms of content creation and teaches the similarities and differences in creating for each.
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The pathway through the course will allow the student to decide to focus on specific areas such as games animation, special effects or feature animation. Each of the modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development right through to integration into various real-time and pre-rendered platforms used by sector leaders. New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation. The duration of the programme is one-year and involves learners undertaking taught modules and a work placement.
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Certain semesters of this course are taken in common with other courses.
SEMESTER |
MODULES |
MANDATORY/ELECTIVE |
CREDITS |
CONTACT HOURS |
9 |
Concept Art for 3D |
Mandatory |
10 |
5 |
|
3D Modelling and Sculpting |
Mandatory |
10 |
5 |
|
Texturing and Rendering |
Mandatory |
10 |
5 |
10 |
Rigging and Animation |
Mandatory |
5 |
3 |
|
Work Based Learning |
Mandatory |
5 |
0 |
|
Final Project (Asset Integration) |
Mandatory |
20 |
10 |
Follow-on Courses
Follow up programmes elsewhere include:
- Masters degrees at LYIT and in institutes and universities at home and abroad.
Key Information
Application Deadline - 14 September
Fees
EU Fees: €3,000
Non-EU Fees: €10,000